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7th Cavalry Call of Duty 5: Rules of Engagement

Version 1.1


1. Scope of the Rules of Engagement

This document is to serve as a complete compendium to the rules of the Call of Duty: World at War servers. This document contains all rules of the server in which the document was written for. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborating the specified intent of the rule along with examples to help clarify the rules true intent. By the end of this document, no questions should be remaining as to what the rule meant and how it applies to the player.

2. Call of Duty: World at War - Public Server Rules
  • Crouched movement only or, if you move upright, you must have your sights up at all times.
  • No running, except if you are under direct enemy fire, grenades, artillery and tanks.
  • No blind usage of explosives.
  • No wall shooting of any kind.
  • No dolphin diving or belly flopping.
  • Aimed fire at all time, no hip firing.
  • No Martyrdom or Second Chance.
  • No using a pistol unless you are out of ammo or a sniper however, it may not be used more than your rifle.
  • No foul language, racism, or insults of any type will be tolerated.
  • No ledging, if it's too small or weak to stand on in real life, don't do it here.
  • No spawn camping.
  • No using explosives as a primary weapon.
  • No jumping from multiple story buildings.
3. Specific definitions of Call of Duty: World at War - Public Server Rules

The following is a numbered list of all server rules that are in accordance to the list of section 2. Each rule will have a subsection explaining the intentions of the rule and specific cases of the rule.
  • Crouched movement only or, if you move upright, you must have your sights up at all times.
    • Sights up refers to having the sight of the weapon pulled up. By default this is (Right Click) on the mouse;
    • Weapons that do not have sights violate this rule in that the game does not support aimed fire;
    • Crouched movement refers to moving in the crouched position. By default this is bound to © on the PC;
    • When reloading your weapon your sights are not up and as such a violation of this rule; therefore you should be crouched or not moving while reloading.

    Spirit of the rule - This rule is designed around the idea that you should be moving tactically. Meaning, you should be moving crouched at all times to ensure that you would be keeping your head down. The reason we do not allow for cover to cover is that when allowed people tend to abuse the rule so extensively we are unable to allow it. If a player is looking for the ability to running to cover, we allow this on Ranger Server Rules which are defined in Section 4 & 5.

  • No running, except if you are under direct enemy fire, grenades, artillery and tanks.
    • Direct enemy fire refers to the opposing team firing at you;
    • Grenades must have been thrown within effective range of you putting you in danger;
    • The tank, or artillery must be of the opposing team and not your own;
    • You may run through your own smoke to cross open areas only;

    Spirit of the rule - This rule is designed around the idea that you should not be running around non-stop in a combat environment. Movements should be thought and done tactically. In addition you will not be running around non-stop with as much gear as you would in a realis tic environment very often. When you do have to run, it is in short bursts.

  • No blind usage of explosives.
    • You must see your target to throw grenades or fire explosives at an opposing target;
    • UAV/Recon/Mini-Map does not count as a valid visual account for the target;
    • Verbal communication in game or in Teamspeak 3 are valid indicators of hostile fire;
    • Tracers fired at you can be considered hostile and reacted upon;
    • Firing an explosive from outside into a building is acceptable;
    • No firing a RPG's inside a building;
    • Using grenades to clear a room is acceptable but you must follow it in after detonation;

    Spirit of the rule - These rules are designed to promote a tactical experience. In real life you would not have a mini-map telling you where people are. You would only have your own ears and as such should react upon that. The rifle grenade is a dangerous weapon and used at long rangers, you would not want to fire it directly especially inside. Explosives inside of a building tend to become more powerful depending on the construction of the room. Typical usage would be firing a round into a window to clear the building out and reaching areas otherwise thought unreachable by direct fire. Bazookas have a significant back blast of fire that expels out of the back of the weapon; firing it in a closed area, would potentially lead to killing you.

  • No wall shooting of any kind.
    • Tanks are the only exception to this however, they must see the person go behind cover to be concidered okay;
    • You must see part of your targets body to fire upon them;
    • Clipping the edges of a window frame or door frame is not considered walling. As long as you can see part of the target, and the shots are directed at what can be seen, the shot is legal.

    Spirit of the rule - This rule is designed to promote a tactical use of weaponry. In real life you would want to conserve your ammunition and be firing on targets that you know are there and are hostile. The problem with this concept is that when we allow people to fire their weapons at targets that they can't see it becomes severely abused and as such we have had to outlaw all forms of shooting through objects.

  • No dolphin diving or belly flopping.
    • Dolphin diving is dropping to a prone position while firing and standing up over and over;
    • Belly flopping is running and then dropping to a prone position while firing; or just going prone for the sake of going prone.
    • Dropping prone behind cover is not belly-flopping, it is getting behind cover;

    Spirit of the rule - Dolphin diving was a major topic in earlier games as well as huge in Battlefield 2. This concept is unrealistic as you would not be able to fire a gun accurately, while getting up off of the ground carrying all of your gear. Belly flopping while close to realistic is not entirely without fault. When you make a dive to the ground, you would not be able to accurately place fire upon a target. You would not be effective with your fire until you are on the ground safely and have begun aiming your weapon. Also, you would not run up to your enemy and then dive to the ground in the open. You would dive behind cover. Therefore, simply going prone in the open to avoid fire is not a valid tactic and illegal.

  • Aimed fire at all time, no hip firing.
    • Your weapon must be aimed to fire it using (Right Click) by default;
    • Knives are exempt;
    • Grenade lau nchers are exempt;
    • The only exception to aimed fire is a knife, and the grenade launchers as they do not have sights;

    Spirit of the rule - In a realistic environment, you are not just going to start shooting in a general direction at your target hoping that they die. You would want to place effective fire on them. You cannot do this without aiming. Occasionally you would find yourself in a position where that may not be possible to aim and fire hoping to hit. It does happen, but try to keep it limited and apologise to the person.

  • No Martyrdom or Second Chance.
    • You may not use martyrdom;
    • You may not use Second Chance;

    Spirit of the rule - In real life, if you are shot and killed, a grenade is not going to magically have the pin pulled making you explode the way it does in the game.

  • No using a pistol unless you are out of ammo or a sniper however, it may not be used more than your rifle.
    • You may not use your pistol as a primary weapon;
    • You may use your pistol if you are a sniper and moving from one hide to another;
    • If you are out of ammo you may use your pistol;
    • If you are fighting and your primary is empty and you do not have time to reload your pistol is okay;
    • Wasting all of your ammunition so that you may use your pistol is a violation of this rule;
    • A sniper is defined by using a sniper scope with magnification. Example: ACOG is not a sniper scope;

    Spirit of the rule - In real life, you have been given a gun. Be it a M1, or SVT40. You are not going to put that weapon away just to use a pistol. You especially would not waste ammunition. A pistol is a last resort a nd should be treated as such. Snipers are allowed to use their sidearm to reach a hide because of their weaponry being designed for long range shots. Someone using an ACOG on a rifle is not a sniper, they would more than likely instead be referred to as a designated marksman.

  • No foul language, racism, or insults of any type will be tolerated.
    • No swearing;
    • No racism;
    • No insulting other players;
    • This includes abbreviations;
    • No elitist attitude towards others;
    • Treat others as you would your best friend;
    • Respect everyone in the server;

    Spirit of the rule - The 7th Cavalry tries to make a fun environment for people of all ages. While our recruiting age may be 16, we do have younger members in our server and want to ensure that our servers are family friendly. If you wouldn't say it in-front of your own mother, you shouldn't be saying it here. If you feel that something is questionable, it is probably wrong.

  • No ledging, if it's too small or weak to stand on in real life, don't do it here.
    • Ledging is standing on something that could not support you in real life;
    • Ledging is standing on something that makes you appear to be "floating" in the air;

    Spirit of the rule - In your full gear load-out, you are not light as a feather. You would be weighting significantly more than normal. As such thin things such as railing and other things just would not support your weight. As well, you would not stand on railing for fun in a combat environment. If you have to think about if it would support your weight, it would not. Ledging is also a engine exploit of the Call of Duty series. You can end up on-top of things and be floating in th e air. This is also not allowed.

  • No spawn camping.
    • Intentionally choking a spawn area blocking all areas off from escape;
    • If there is another path out of the spawn, it is not spawn camping;
    • If their paths are completely locked out, you must be trying push through;

    Spirit of the rule - This rule is about fair competition. We want everyone to have fun, and as such feel that they should get the opportunity to fight back. If you see the enemies unable to get out of there spawn area at all and you are not attempting to move forward, you are ruining their fun.

  • No using explosives as a primary weapon.
    • If it explodes; you may not use it as your main weapon;

    Spirit of the rule - You should not be using explosives as your main weapon. There just isn't any reason to be using them as your main weapon. You are given a rifle, use it. Fragging and clearing a room is acceptable tactic that is practiced in the military and as such is accepted; we just require you to follow it in.

  • No jumping from multiple story buildings.
    • If the building has an upstairs, do not jump off of the buildings second story;
    • If it is a tall object, do not jump off of it;
    • If you have no other choice to save your life, you may jump;

    Spirit of the rule - The idea of this rule is that with all of your extra weight of the gear you would not be successfully jumping off of buildings. You would need to support yourself down and unfortunately this game does not support any method that would work to safely get down.

4. Call of Duty: World at War- TCC Server Rules
  • No blind grenades, this include grenades from the M203 grenade launcher, as well as RPGs.
  • No wall spamming.
  • No spamming friendly smoke.
  • No placing claymores inside or facing a solid object.
  • No foul language or racism of any type will be tolerated.
  • No ledging. If it's too small or weak to stand on in real life, don't do it here.
  • No disrespect of anyone in the server.
5. Specific definitions of Call of Duty: World at War - TCC Server Rules

The following is a numbered list of all server rules that are in accordance to the list of section 6. Each rule will have a subsection explaining the intentions of the rule and specific cases of the rule.
  • No blind grenades, this include grenades from the M203 grenade launcher, as well as RPG's in a building.
    • You must see your target to throw grenades or fire explosives at an opposing target;
    • Verbal communication in game or in Teamspeak 3 are valid indicators of hostile fire;
    • Tracers fired at you can be considered hostile and reacted upon;
    • If a grenade is thrown to clear an area/room, you must enter the area/room within 5 seconds of the grenade detonating;

    Spirit of the rule - These rules are designed to promote a tactical experience. In real life you have a limited amount of ammo and would not needlessly waste it until you are sure you would need it.

  • No wall spamming.
    • You can attempt to fire into or through anything but your target must be first identified either through visual, audible or teammate confirmation;
    • No spamming of the walls in hopes of finding someone;

    Spirit of the rule - In real life bullets go through walls or other items. This can be a very valid tactic in eliminating your enemy. However, you would not blindly fire wasting ammunition and possibly injuring friendly targets.

  • No spamming friendly smoke.
    • You can only fire through friendly smoke once you have started taking enemy fire;

    Spirit of the rule - Smoke is used to conceal movement. Firing through your own smoke only allows the enemy to fix in on your position.

  • No placing claymores inside or facing a solid object.
    • Do not place a claymore facing a fence, a wall, or a solid object;

    Spirit of the rule - Claymore's are tripped by someone walking within range of them, if they are placed in a box, or facing a wall it would not normally detonate while placed in those positions.

  • No foul language or racism of any type will be tolerated.
    • No swearing;
    • No racism;
    • This includes abbreviations;

    Spirit of the rule - The 7th Cavalry tries to make a fun environment for people of all ages. While our recruiting age may be 16, we do have younger members in our server and want to ensure that our servers are family friendly. If you wouldn't say it in-front of your own mother, you shouldn't be saying it here. If you feel that something is questionable, it is probably wrong.

  • No ledging, if it's too small or weak to stand on in real life, don't do it here.
    • Ledging is standing on something that could not support you in real life;
    • Ledging is standing on something that makes you appear to be "floating" in the air;

    Spirit of the rule - In your full gear load-out, you are not light as a feather. You would be weighting significantly more than normal. As such thin things such as railing and other things just would not support your weight. As well, you would not stand on railing for fun in a combat environment. If you have to think about if it would support your weight, it would not. Ledging is also a engine exploit of the Call of Duty series. You can end up on-top of things and be floating in the air. This is also not allowed.

  • No disrespect of anyone in the server.
    • No elitist attitude toward others;
    • Treat others as you would your best friend;
    • Respect everyone in the server;

    Spirit of the rule - This rule goes along with Rule 5. You should be treating the servers as a place for family and friends. If you can not handle playing nice with other people, you should consider finding another server or just staying quiet.