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7th Cavalry ARMA 2 Rules of Engagement

Version 1.1


1. Scope of the Rules of Engagement

This document is to serve as a complete compendium to the rules of the servers. This document contains all rules of the server in which the document was written for. If it is not listed in this document it does not exist and is not enforceable. Each rule will have specific definitions of the rule as well as elaborating the specified intent of the rule along with examples to help clarify the rules true intent. By the end of this document, no questions should be remaining as to what the rule meant and how it applies to the player.

2. ARMA 2 - Public Server Rules
  • No fratricide.
  • No destruction of friendly equipment.
  • All pilots must be on TeamSpeak 3.
  • A-10 / AV8-B / Apache Gunship / Artillery support must be on call.
  • Weapons safe on base.
  • Obey the orders of 7th Cavalry Members when in the course of maintaining order on the server.
3. Specific definitions of ARMA 2 - Public Server Rules

The following is a numbered list of all server rules that are in accordance to the list of section 2. Each rule will have a subsection explaining the intentions of the rule and specific cases of the rule.
  • No fratricide.
    • Fratricide, n, Latin for brother killing, and is used to describe 'friendly fire', or commonly called 'TKing' or 'Team Killing';
    • This means the purposeful or accidental killing of another player;

    Spirit of the rule - This rule is a pretty run-of-the-mill for team-based FPS ( First Person Shooter ) games. It's universally considered in bad taste and bad form. It makes the game not fun to be shot in the back. The idea is to have fun, not have to worry about a chaotic free for all.
  • No destruction of friendly equipment.
    • This includes purposeful and accidental occurrences;
    • This includes all actions other than enemy fire: crashing, using explosives and shooting;

    Spirit of the rule - This rule is similar in spirit to the first rule. There's already enough concern with the enemy trying to wax that armor or aviation asset.
  • All pilots must be on TeamSpeak 3.
    • This means the pilot of any aircraft;
    • TeamSpeak 3 meaning 7th Cavalry's TeamSpeak 3 server;

    Spirit of the rule - This rule is for the coordination of the aircraft in the air, as most of the aircraft need to be called in for fire support, which means they need to hear the call. Other reasons include coordination of the assets. There's no reason to have 3 Blackhawks transporting 1 dude a piece from the airbase, or for multiple A-10s to respond to the same CAS 9-line. This is also for airspace control of the airfield. Nothing is more bothersome than a head-on collision of taking off A-10s clogging up the run way for other possible flights.
  • A-10 / AV8-B / Apache Gunship / Artillery support must be on call.
    • No attack aircraft is to engage the enemy on their own accord;
    • The attack aircraft are to maintain a safe holding area, pattern, or stay on base until called in to preserve the longevity of these craft;
    • Artillery must remain silent until called to fire;
    • Caveat being that the aircraft is in immediate danger and needs to act against that danger;

    Spirit of the rule - Issues have come up before where the infantry elements would come into a town only to find burning heaps of stone and metal and be forced into a kind of bug-hunt for that last soldier who's running around and generally waste time. While the aircraft are indeed powerful and useful, they can be used in such a way to remove all of the fun of engagement from ground elements. To this end, aircraft and artillery may only engage when called on.
  • Weapons safe on base.
    • Discharge or firing of any weapon on base is strictly prohibited;

    Spirit of the rule - This rule is meant to underline rules 1 and 2. There's no reason to fire on base.
  • Obey the orders of 7th Cavalry Members when in the course of maintaining order on the server.
    • Public players are to obey the directives of 7th Cavalry members when those orders are to maintain an orderly and fun play space for all concerned;
    • 7th Cavalry Members are to follow the directives of higher ranking 7th Cavalry members;

    Spirit of the rule - Basically, this covers all of the nonsense that is bound to come up outside the context of this rules of engagement. This does not mean that 7th Cavalry members are to expect full authority. If public players are operating in a manner that is unobtrusive to the flow of the game, then this rule has no dominion over them. If they are following the rules, but are being obtrusive in other ways, this rule is for them.
4. ARMA 2 - Ranger Server Rules
  • The Ranger server is first and foremost an area for the exercise of skills in operational exercises.
  • There will always be a 7th Cavalry member responsible for the server.
  • No public members.
5. Specific definitions of ARMA 2 - Ranger Server Rules
  • The Ranger server is first and foremost an area for the exercise of skills in operational exercises.
    • Simply put: Operations > Training > Fun-time
    • The above hierarchy of use shall always be observed, however, this does not mean that two groups can't be doing two things at once.

    Spirit of the rule - As the hierarchy of usage states, the ranger server is first and foremost the 7th Cavalry 1st Battalion operation server; everything else comes secondary to this mission.
  • There will always be a 7th Cavalry member responsible for the server.
    • Whenever the server is running, there will be at least one member that is in charge of the operations of all members in the server.
    • Generally speaking, this member will be the operational admin or the training admin.
    • This member is responsible for all conduct on the server.

    Spirit of the rule - Responsibility of use of 7th Cavalry assets always needs to fall on someone. As such, before entering the server as a group, either the ranking officer/NCO assumes this responsibility, or a pre-designated member of the group needs to be responsible (such as when there are NCOs running trainings for officers, etc).
  • No public members.
    • No public members.
    • Members of allied clans are allowed to attend events if first approved by the regimental commander.

    Spirit of the rule - Being as the servers are for 7th Cavalry members, as a matter of privilege for those of the yellow and black, public players are not welcome in these servers. Allied clans are allowed to visit the grounds if prior to the event the Regimental Commander provides written permission for them to attend.
6. ARMA 2 - Training Server Rules
  • The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.
  • There will always be a 7th Cavalry member responsible for the server.
  • No public members.
7. Specific definitions of ARMA 2 - Training Server Rules
  • The Training Server is first and foremost an area for 7th Cavalry members to practice skills that will be utilized in either operations or public spaces.
    • Simply put: RTC > Unit Training > Fun-time.
    • The above hierarchy of use shall always be observed, however, this does not mean that two groups can't be doing two things at once.

    Spirit of the rule - Simply as the hierarchy of use states, the training server is first and foremost the 7th Cavalry 1st Battalion training server; everything else comes secondary to this mission. RTC will always have priority of this server during the scheduled training times (check with RTC for currently scheduled bootcamps), as they are responsible for replenishing and growing the ranks of the 7th Cavalry, and they will not be hindered in this mission.
  • There will always be a 7th Cavalry member responsible for the server.
    • Whenever the server is running, there will be at least one member that is in charge of the operations of all members in the server.
    • Generally speaking, this member will be the operational admin or the training admin.
    • This member is responsible for all conduct on the server.

    Spirit of the rule - Responsibility of use of 7th Cavalry assets always needs to fall on someone. As such, before entering the server as a group, either the ranking officer/NCO assumes this responsibility, or a pre-designated member of the group needs to be responsible (such as when there are NCOs running trainings for officers, etc).
  • No public members.
    • No public members.
    • Members of allied clans are allowed to attend events if first approved by the regimental commander.

    Spirit of the rule - Being as the servers are for 7th Cavalry members, as a matter of privilege for those of the yellow and black, public players are not welcome in these servers. Allied clans are allowed to visit the grounds if prior to the event the Regimental Commander provides written permission for them to attend.